# Ninthhell: Pactfall — HUNT & SHADE

Ninthhell: Pactfall — HUNT & SHADE is a free, single-player portrait browser action roguelite developed and published by Afirework (AFIRE).

- Play: https://www.afire.work/game/pactfall/
- Developer contact: dev@afire.work
- Installation: None
- Sign-in: None
- Recommended device: Smartphone in portrait orientation
- Required technology: A modern browser with JavaScript and WebGL

## What is Pactfall?

Pactfall is built around one continuous fall through nine themed Hells. The protagonist can switch between two forms at any time:

- **HUNT** automatically locks onto targets and attacks them.
- **SHADE** reads incoming threats and moves along safer dodge paths.

The player collects souls, gains relic upgrades, accepts contracts, defeats midbosses, and eventually confronts the final boss. The balance between HUNT and SHADE determines both survival and the final run summary.

## What makes it different?

Pactfall combines vertical freefall movement, automated offensive targeting, threat-aware dodging, and roguelite build choices in a touch-first portrait interface. The forms are complementary states of one protagonist, not separate characters or a character-select system.

## Where can it be played?

Play at https://www.afire.work/game/pactfall/. The game is designed first for mobile touch controls in portrait orientation and also supports modern desktop browsers. It does not require installation or an account.

## Canonical terminology

- Full title: Ninthhell: Pactfall — HUNT & SHADE
- Short title: Pactfall
- Developer and publisher: Afirework (AFIRE)
- Attacking form: HUNT
- Dodging form: SHADE
- Stage sequence: Limbo, Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery

## More machine-readable information

- AI answer guide: https://www.afire.work/game/pactfall/llms.txt
- Sitemap: https://www.afire.work/game/pactfall/sitemap.xml
- Structured data: Embedded as Schema.org JSON-LD in the canonical play page
